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CUA60620 Advanced Diploma of Screen and Media
Game Art & Design - AC85

National ID
CUA60620
WA Course Code
AC85
CRICOS code
107937F
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Why choose this course?

Explore new worlds through the exciting industry of game art and design. Game artists build the environments, characters and the props for games.

During your studies, you will develop creative abilities in concept art and visual development, 3-D character modelling and texturing, game design, and create game environments and props. You will have the opportunity to use the latest software and equipment such as Autodesk Maya, Unity, ZBrush, Adobe Substance Painter, Adobe Photoshop, Premier Pro, and After Effects.

You will benefit from strong industry connections and will have the opportunity to showcase your work at an end of year expo.

Career opportunities

  • Animator
  • Gameplay Programmer
  • Games Designer

  • An IELTS score (academic) of 6.0 with no band score less than 5.0 or equivalent.

  • Completion of CUA51020 Diploma of Screen and Media [Animation & Game Art] (AC83) is required for entry into this course.

Your study options

Semester 1, 2025

Duration | 2 semesters
When | Semester 1, 2025
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $12,804
  • Resources fee: $700
  • Materials fee: $80

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 16 units. These 16 are comprised of 4 core units and 12 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • CUAIND611 Work professionally in the creative arts industry
  • CUAPPR515 Establish and maintain safe creative practice
  • CUAPPR613 Engage in the business of creative practice
  • CUAPPR615 Evolve ideas for professional creative work
Elective units
    National ID
    Unit title
  • BSBCRT512 Originate and develop concepts
  • CUAANM513 Design specifications for animation and digital visual effects
  • CUADIG512 Design digital applications
  • CUADIG517 Design digital simulations
  • CUADRT611 Establish creative vision for screen productions
  • CUAPPR611 Originate a body of independent creative work
  • CUAPPR616 Extend expertise in a specialised art form to professional level
  • CUASOU513 Develop sound designs
  • CUAWRT512 Develop storylines and treatments
  • ICTGAM533 Create complex 3-D interactive games
  • ICTGAM545 Manage technical art and rigging in 3-D animations
  • ICTGAM552 Create complex 3-D characters for games

Assessment methods

The methods of assessment used in this course involve the undertaking of projects for each unit. Throughout the projects, a combination of evidence gathering will be used. The projects closely reflect the practices used in industry across a range of specialties such as games development, modelling, animation and digital art. Other methods of assessment include observation of practical engagement during project production, individual evidence of project work via portfolio and final game and/or show reel and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use this matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course.

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, motion capture rig and suit, arcade machines, motion base, android tablets, apple tablets, Oculus rift headset (VR), cardboard headsets (AR and VR) and specialised software such as Photoshop, Premiere Pro, After Effects, Illustrator, Maya, ZBrush, Unity and Substance Painter.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

Semester 1, 2026

Duration | 2 semesters
When | Semester 1, 2026
Where | North Metropolitan TAFE (52786)
How | On campus, to a minimum of 20 contact hours per week
Fees (total indicative for course)
  • Tuition fee: $12,804
  • Resources fee: $700
  • Materials fee: $80

Tuition fees are reviewed annually. If tuition fees are increased, you will be required to pay the new fees as they are introduced. You will be provided with an indicative schedule of fees in your Letter of Offer.

Resource fees are for consumables you use in your course e.g. paint, internet etc. You pay this fee to your college at enrolment. If your course goes longer than one semester, the resource fee may not need to be paid in one amount but may be spaced out over the duration of your course. Your college will advise you of the payment amount each semester.

Material fees are for items that remain your property after the course has been completed e.g. personal protective equipment, tools, text books etc. You pay this fee to your college at enrolment.

Work placement

There is no work placement requirement for this course. 

To achieve this qualification, students must demonstrate competency in 16 units. These 16 are comprised of 4 core units and 12 elective units. Elective units listed below have been selected in consultation with industry.

Students who enrol into this qualification will be eligible for credit transfer of the units that they have already achieved. Fees paid by international students are set on a commercial basis and are paid as a whole of course fee - no refund will apply to credit transfers. Please refer to your letter of Offer for detailed duration and costings for your enrolment.

Core units
    National ID
    Unit title
  • CUAIND611 Work professionally in the creative arts industry
  • CUAPPR515 Establish and maintain safe creative practice
  • CUAPPR613 Engage in the business of creative practice
  • CUAPPR615 Evolve ideas for professional creative work
Elective units
    National ID
    Unit title
  • BSBCRT512 Originate and develop concepts
  • CUAANM513 Design specifications for animation and digital visual effects
  • CUADIG512 Design digital applications
  • CUADIG517 Design digital simulations
  • CUADRT611 Establish creative vision for screen productions
  • CUAPPR611 Originate a body of independent creative work
  • CUAPPR616 Extend expertise in a specialised art form to professional level
  • CUASOU513 Develop sound designs
  • CUAWRT512 Develop storylines and treatments
  • ICTGAM533 Create complex 3-D interactive games
  • ICTGAM545 Manage technical art and rigging in 3-D animations
  • ICTGAM552 Create complex 3-D characters for games

Assessment methods

The methods of assessment used in this course involve the undertaking of projects for each unit. Throughout the projects, a combination of evidence gathering will be used. The projects closely reflect the practices used in industry across a range of specialties such as games development, modelling, animation and digital art. Other methods of assessment include observation of practical engagement during project production, individual evidence of project work via portfolio and final game and/or show reel and completion of knowledge worksheets to ensure evidence of required knowledge. 

 

These assessment strategies and evidence gathering are in accordance with the relevant training package or accreditation guidelines. Detailed Information is available in the assessment matrix, learning plans and assessment tools for each of the units of competency. Assessors use this matrix to ensure assessments, are undertaken across the duration of the course, rather than clustered together at particular times.

Learning resources, facilities and equipment

The following learning resources, facilities and equipment are available at each campus so that you can achieve the skill and knowledge requirements of this course.

Learning resources may include access to learning and assessment plans, assessment tools, video tutorials and PDF handouts.

Facilities and equipment may include access to PC Computer labs, drawing studio with light boxes and scanners, green screen with cameras, tripods, microphones and lights, Wacom tablets, motion capture rig and suit, arcade machines, motion base, android tablets, apple tablets, Oculus rift headset (VR), cardboard headsets (AR and VR) and specialised software such as Photoshop, Premiere Pro, After Effects, Illustrator, Maya, ZBrush, Unity and Substance Painter.

Key dates

Semester and holiday dates are included in your Letter of Offer. View upcoming semester start and end dates.

There may be further semester intakes available for enrolment. You can view any further intakes when you submit your online application(opens in a new tab).

For information about pathways from TAFE to university, view our Pathways to university page.

How to apply

Apply to study at TAFE in six steps:

  1. find a course;
  2. check entry requirements;
  3. submit an application;
  4. accept your offer and pay;
  5. apply for your student visa; and
  6. receive your visa and come to Australia for your studies.

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TAFE International Western Australia (TIWA) is the Registered Training Organisation (RTO) and Commonwealth Register of Institutions and Courses for Overseas Students (CRICOS) provider, for the delivery of training to international students, enrolled in a TAFE course in Western Australia. This nationally recognised course is delivered by a Western Australian TAFE college on TIWA's behalf. TIWA retains responsibility for the quality of the training and assessment delivered by the TAFE colleges and for the issue of certification documentation to students.

Last updated on June 11, 2024